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Unreal Code
In order to further my C++ and Unreal 4 knowledge, I followed a Pluralsight tutorial to build a replica of Pong. While the tutorial was very informative, I quickly learned that I would have to research solutions to my compiling errors as the instructor was using an older version of the engine. Through this process I became very familiar with the Unreal Engine documentation and how to comb through the plethora of information to find the answers I needed.
Part 1 : Creating Custom C++ Files
Coding a game mode and adding custom BluePrint properties
Setting up the goal boundaries
The ball actor and it's collision checks
Lastly the paddle which will be used by the player and AI
Part 2 : Working with BluePrints and Custom Inputs
Setting the collision attributes for the ball
Setting up the AI paddle with custom blueprint
Making keybindings for the player
Part 3 : Setting the Actors in the Viewport
Placing the ball on the 2D plane of the game
Placing both a Player and AI paddle instance
Ashley Johnson
Animator . Designer . Programmer